It’s true that, with a little creative thinking, pretty much any board game can become a drinking board game, which is something we probably all did at parties in college. But we’re adults now; we have the money and ability to get drinking board games that were specifically designed for drinking and can be played with actual good booze and not whatever cheap stuff the guy with the fake ID could get. Since most of us are sitting around our houses these days with nothing much to do, it’s the perfect time to revisit classic drinking games that have been given a more grown-up gaming twist, as well as try new ones. Here are the five best drinking board games to play right now while staying at home. (And I know it feels like the world is ending, but please drink responsibly.)
Often referred to as the “ultimate drinking board game,” Drink-a-palooza combines several of the most popular old-school drinking games like beer pong and quarters into a single drinking game juggernaut. The board is laid out in a Monopoly-style grid, with a central spot in the middle of the board hosting a Solo cup. Players roll the dice to move around the edge of the board and follow the directions of whatever space they land on. The objective is to be the first player to collect a six-pack of mini-bottles, which you do by landing on “bottle” spaces and completing the drinking tasks like beer pong or flip cup. If you complete the challenge, you get a mini-bottle. In between the bottle spaces, there are also group games like Waterfall, Pour/Drink directives (to down your drink or pour more), and so on. By combining so many classic drinking games into one, it’s bound to bring back plenty of memories of college (plus maybe a hangover or two).
This easy and fun board game is a great way to jazz up an evening with friends and family, and is perfect for brew lovers. Players roll dice and move around the spaces on the outside of the board that has directions like “Girls Drink,” “Pour A Drink Into The Community Cup,” “Cheers! (Everyone Drinks),” “Waterfall,” and more. The straightforward directions and gameplay mean there’s no sitting around trying to figure out the rules; you just dive right in and start playing and drinking. And in keeping with the beer theme, the player pieces are bottle caps.
This grown-up twist on Truth or Dare adds alcohol to the mix, guaranteeing an evening of intriguing revelations and crazy acts. Different actions — Take a Shot, Truth, Dare, Snitch (pick a player and tell them something to do), and Go (where the player performs an action, everyone mimics it, and the last person to do so drinks) — are spaced on a circle, with a spinnable bottle pointer in the middle. There are cards for each action except Snitch, so, for example, if the player spinning the bottle lands on “Truth,” they’d pick a card from the Truth pile and have to answer the question. And there’s a boozy component to each action: If you land on “Truth” and don’t want to answer, you take a shot, and if you land on “Dare” and don’t do the dare, you have to do a shot.
Drunk Jenga/Tipsy Tower
While not a board game in the traditional sense of the word, Drunk Jenga kicks the normal game of Jenga up a notch and involves more rules and directives, so think of it as a vertical board game. Before the blocks of wood are stacked into the Jenga tower, different tasks and commands are written on the blocks like “waterfall” (everyone has to down their drink until the person on their right stops), “floor is lava” (the last person who gets up on a chair off the floor has to drain their drink), take a shot, girls drink, boys drink, and so on (here you can find a list of common commands for the game, but you can also get creative and make your own). Sometimes the commands pertain only to the person whose turn it is, other times it’s the whole group. Each player takes a turn pulling out a block and follows the command on it; the person who eventually makes the tower fall down has to finish their drink.
Looking to really forget your problems tonight? Try Pass Out. Players roll dice and move around the board, which is set up like Monopoly with squares that each have a directive for the player(s). The squares all have different colors, and the central part of the board is also divided into four zones with different primary colors as well. So, for example, if you land on a green square that says “Take a Drink,” anyone in the green zone of the board has to drink. Other squares have the player pick a white Pass Out card that could have instructions for just the individual player or the whole group. Every time you pass Start, you also have to pick a Pink Elephant, which has a tongue twister. You need to recite the tongue twister three times, which will get more difficult as the game progresses. If you’re able to successfully say the tongue twister three times, you get the card; the first player to collect ten Pink Elephant cards wins.
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